
So I had no other choice but to create my rig library all over again. This made my rigging workflow fast and reliable.īut when my game studio made the switch from Autodesk to Blender I foresaw a drop in my animation output. Over several years I had built up a vast library of rigs I could reuse on different projects. Hi my name is Joris and I'm a game animator from Amsterdam, the Netherlands. Every rig comes with a locomotion animation (walk/run/fly/swim/jump etc.) and has been setup with export to game engines in mind. From the smallest spider to the biggest dragon. Rig any character with this library of 24 Auto-Rig Pro rig presets.



The best-selling rigging system for Blender has become even better!
